[Release] Online Maps v3.6
We have released a new version of Online Maps asset.
This version has the most fundamental changes since Online Maps v3.
Now you can have any number of active maps of any type at a time.
We recommend that you do not abuse this feature because multiple active maps can dramatically affect performance and memory usage.
In addition, the obsolete Online Maps v2 API has been removed in Online Maps v3.6.
So if you want to update a project that uses Online Maps v2, you first need to request Online Maps v3.5, update the project to Online Maps v3.5, and then update the project to the latest version of the asset.
[API] OnlineMapsTile.GetTile, OnlineMapsTile.GetTileKey, OnlineMapsTile.tiles, OnlineMapsTile.dTiles are obsoleted.
[Buildings] Improved generation of buildings.
[Core] Removed obsolete API.
[Core] Added the ability to have multiple active map instances at the same time.
[Core] Added the ability to specify the number of previous zoom levels.
[Core] Now integration with third-party assets is enabled for all platforms.
[Drawing] Now rect can have a backgroundTexture for tileset.
[Examples] Added example scripts: DragAndZoomInertia, FollowGameObject.
[Markers] Fixed size type - Real World.
[Plugins] Improved Adjust to Screen.
[Plugins] For Adjust to Screen, the ability to use the maximum side to hide the borders of the map during rotation is added.
[Plugins] Added Log, which can show all requests in the console.
[Providers] Added the ability to detect the current version of tiles for Google Maps Satellite without labels.
[Third-Party] Fixed the use of Lock Pan and Lock Tilt for Easy Touch Connector, Fingers Connector, TouchScript Connector.
Infinity Code Team.
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